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qbit

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Posts : 146
Join date : 2009-07-23
Age : 34
Location : Konstanz/Germany

PostSubject: quidditch-map   Wed Mar 23, 2011 2:02 pm

here two screenshots, not finished yet though



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DrPhil

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Join date : 2010-12-23

PostSubject: Re: quidditch-map   Wed Mar 23, 2011 6:14 pm

The map looks nice, I would love to try it! =)

Where are the spawns placed? I'm afraid it might become a map where people will spawnfrag a lot. =/
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qbit

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Join date : 2009-07-23
Age : 34
Location : Konstanz/Germany

PostSubject: Re: quidditch-map   Thu Mar 24, 2011 3:03 am

The pitch itself is not finished yet. There will be bushes and other stuff to prevent spawnfraggers, just unlike succer-socks.
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DrPhil

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PostSubject: Re: quidditch-map   Thu Mar 24, 2011 10:14 am

qbit wrote:
The pitch itself is not finished yet. There will be bushes and other stuff to prevent spawnfraggers, just unlike succer-socks.

Oh, that made me happy. cheers
That empty pitch reminded me of succer-socks, I'm glad it's not going to be like that! =D
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asyyy

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Join date : 2009-07-21
Age : 32

PostSubject: Re: quidditch-map   Fri Mar 25, 2011 5:10 pm

Harry Potter nerds will be happy 8-D

good work

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DrPhil

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PostSubject: Re: quidditch-map   Thu Mar 31, 2011 11:04 am

I thought I was going to see the map yesterday.. ^^
How slow can the compiling be? :p
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qbit

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PostSubject: Re: quidditch-map   Sat Apr 02, 2011 3:36 am

Compiling took four hours pale Unfortunately the complexity of the map had to be removed to a minimum due to performance issues. The map had much more 'life' inside when I wrote nice shaders for smooth waving of flags in the wind and also the water had some nice waves etc.
In the game you see four big towers which were accessible at first and took two days to map as they had loads and loads of details. Unfortunately they caused a huge drop of fps as the towers were not 'divided' from the map by using enclosed rooms (long story short: they had windows, so all details are loaded which has quite an impact on the performance). So the towers are now decoration only .. actually it seems to be better this way, at least nobody keeps hiding in a complex tunnel system that was connected to the towers .. what a waste of time pale

Let's just test the map first, as I slightly suspect that the one or another still can't get a smooth performance. I will not rename all the stuff, so in case we change the map again it is important to delete the downloaded file after testing from the /data/dlcache- folder.

pig

http://ompldr.org/vODJ3cg
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DrPhil

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PostSubject: Re: quidditch-map   Sun Apr 03, 2011 12:38 pm

Now I've tried the map for a while Smile

It's a really cool idea for a map, and I love the way you've placed everything!
Except for the missing textures (the water, the low walls on the pitch, the portkey-house, the (iron?) gates and the goal rings) everything looks really nice! And the textureproblem is on my end, I am using the wrong libpng version.

Now I am interested in seeing how the map will do in a multiplayer game! Very Happy
I am not very comfortable with the fly zone, it makes capping much more difficult. Might also be that I am unused to flying. Wink
The jumppads feels slow, perhaps some of them could go with higher speed?
But really, I haven't played a multiplayer game on the map yet, so this was just some thoughts while playing alone. :p

I am looking forward to play the map! Very Happy bounce
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vega

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Join date : 2011-04-13
Age : 23
Location : Belgium

PostSubject: Re: quidditch-map   Wed Apr 13, 2011 10:51 pm

is that the awesome map you were talking about? Very Happy
it looks fantastic man Smile
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vega

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Age : 23
Location : Belgium

PostSubject: Re: quidditch-map   Sun Apr 24, 2011 11:25 pm

Quidditch!!!! Very Happy
I only dont understand Why you never want to play it ;0
I think its an awesome map full of new idea 's like THE flying Very Happy so gratz for the map q (;
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